Akira Yamaoka
May. 10th, 2008 | 01:46
No: : disfigurator
Ģēnijs, kura daiļrade ir aplūkota šeit: http://klab.lv/~disfigurator/#entry _782
Tas, ko gribēju pa jaunam teikt, ir šis (seko izrāvieni no intervijas):
Do you yourself like that kind of industrial/synth music? We’ve heard that you like bands like Coil, and their music sometimes sounds industrial.
– In fact, I never listen to industrial music at all (neither at work nor during private time). I think you need to have a lot of courage and guts and patience to listen to the industrial sound (laughs).
Tas jau ir pārsteidzoši - cilvēks, kurš nekad neklausās Industrial rada pašu labāko, izteiksmīgāko, brutālāko, emocionālāko industrial, kādu vien esmu klausījies
You are not only a music composer - you were also the overall sound director for both Silent Hill games. What work does this involve? Sound effects and audio engineering? Did you also decide when and how the music was going to be used in the game?
– In the title of Silent Hill, although it might seem strange or unrealistic to some, in actuality, everything that is related to sound; such as sound creation, sound effect creation, call timing of sound, data creation, sound mastering, engineering, mixing, etc. I did all the work for. Most likely, I would say that 6-8 people would be needed in the overall sound department for a normal project. But no one really touched it besides me from the time of creation to when it went on the CD and DVD.
Visu skaņu viens pats - no A-Z. Cilvēks, kurš spēj ieraut savu skaņu pasaulē
Which of your own songs is your absolute favorite?
– ”Tears of...” from Silent Hill 1.
Is there any game music you like yourself? Do you have any favorite game music composer?
– Unfortunately, there isn’t any game music I like. I do not have any favorite game music composer, either. It seems to me that many of the game music composers do their work as their side business. I cannot really have respect or a close feeling toward much of the game music I’ve heard. I suppose many of the video game music creators are really shallow... In other words, those people seem to be in the business just because their true dreams did not come true; person A might have wanted to do business in the music business, person B might have wanted to play in a band, but could not make enough money, etc.
– Of course, that is not true for all game music composers, but in any case I think there are many shallow creators who seem to do their work as a side business. Also, as to the music style itself, I don't think there are many composers who are making really interesting music. The structure, the focus on ordinary music theory, regular instrument formations, etc... Everything like that seems very boring to me. The originality is often lacking and that’s very boring.
Nevaru nepiekrist - vairums spēļu mūzikas ir, hmm, sūds. Sauksim lietas īstajos vārdos
Any closing words to your fans?
– I would like to keep creating music that feels new and that reaches into you. I would like to extend the genre of video games into a cool new age; as one scene that is full of interactivity which is superior to any other expression of culture. Not just the music, however, it would be my great pleasure to reach you all in various formats. See you soon!
^^
http://www.spelmusik.net/intervjuer/aki ra_yamaoka_eng.html
http://en.wikipedia.org/wiki/Akira_Yama oka
Tas, ko gribēju pa jaunam teikt, ir šis (seko izrāvieni no intervijas):
Do you yourself like that kind of industrial/synth music? We’ve heard that you like bands like Coil, and their music sometimes sounds industrial.
– In fact, I never listen to industrial music at all (neither at work nor during private time). I think you need to have a lot of courage and guts and patience to listen to the industrial sound (laughs).
Tas jau ir pārsteidzoši - cilvēks, kurš nekad neklausās Industrial rada pašu labāko, izteiksmīgāko, brutālāko, emocionālāko industrial, kādu vien esmu klausījies
You are not only a music composer - you were also the overall sound director for both Silent Hill games. What work does this involve? Sound effects and audio engineering? Did you also decide when and how the music was going to be used in the game?
– In the title of Silent Hill, although it might seem strange or unrealistic to some, in actuality, everything that is related to sound; such as sound creation, sound effect creation, call timing of sound, data creation, sound mastering, engineering, mixing, etc. I did all the work for. Most likely, I would say that 6-8 people would be needed in the overall sound department for a normal project. But no one really touched it besides me from the time of creation to when it went on the CD and DVD.
Visu skaņu viens pats - no A-Z. Cilvēks, kurš spēj ieraut savu skaņu pasaulē
Which of your own songs is your absolute favorite?
– ”Tears of...” from Silent Hill 1.
Is there any game music you like yourself? Do you have any favorite game music composer?
– Unfortunately, there isn’t any game music I like. I do not have any favorite game music composer, either. It seems to me that many of the game music composers do their work as their side business. I cannot really have respect or a close feeling toward much of the game music I’ve heard. I suppose many of the video game music creators are really shallow... In other words, those people seem to be in the business just because their true dreams did not come true; person A might have wanted to do business in the music business, person B might have wanted to play in a band, but could not make enough money, etc.
– Of course, that is not true for all game music composers, but in any case I think there are many shallow creators who seem to do their work as a side business. Also, as to the music style itself, I don't think there are many composers who are making really interesting music. The structure, the focus on ordinary music theory, regular instrument formations, etc... Everything like that seems very boring to me. The originality is often lacking and that’s very boring.
Nevaru nepiekrist - vairums spēļu mūzikas ir, hmm, sūds. Sauksim lietas īstajos vārdos
Any closing words to your fans?
– I would like to keep creating music that feels new and that reaches into you. I would like to extend the genre of video games into a cool new age; as one scene that is full of interactivity which is superior to any other expression of culture. Not just the music, however, it would be my great pleasure to reach you all in various formats. See you soon!
^^
http://www.spelmusik.net/intervjuer/aki
http://en.wikipedia.org/wiki/Akira_Yama