- 20.6.05 13:27
-
Ir viens teksts, kas man lika mazliet tuvāk apjēgt kāpēc lietas, kas liekas pavisam vienkāršas, īstenībā ir ļoti sarežģītas. (Precīzāk, kāpēc reālās pasaules problēmas ir tik grūti risināmas. Nevar teikt ka es to tekstu izprastu, bet... ;)
High-Dimensional Spaces Are Counterintuitive, Part One
A friend of mine over in Microsoft Research pointed out to me the other day that high-dimensional spaces are really counterintuitive. He'd just attended a lecture by the research guys who wrote this excellent paper and we were geeking out at a party about it. I found this paper quite eye-opening and I thought I might talk a bit about some of the stuff that's in here at a slightly less highfalutin level -- the paper assumes a pretty deep understanding of high-dimensional spaces from the get-go. **************************
It's hard to have a geometrical picture in your head of a more than three-dimensional space. I usually have to use one of two analogies. The first analogy I like goes like this: think of a line -- one dimensional. Imagine that you have a slider control that determines your position on that line, from, say, -1 to 1, left-to-right. That's pretty visually clear. Add another slider that determines your up-and-down position, and you've got a square. Each point on the square has a unique set of slider positions. Add another slider that determines your out-and-in position, and you've got a cube. Again, these are easy to picture. Every point in the cube has a unique combination of slider positions that gets you to that point. Now think of a cube with a slider control below it that lets you slide from intense red on one end through dark red and to black on the other. Now you've got four axes you can move around -- height, width, depth and redness. The top right front corner of the bright red cube is a certain "colour distance" from the corner of the top right front black cube. That this is not a spatial dimension isn't particularly relevant; we're just picturing a dimension as redness for convenience. Every time you want to add another dimension, add another slider -- just make sure that whatever is sliding is completely independent of every other dimension. Once you've added green and blue sliders then you've got a six-dimensional hypercube. The "distance" between any two 6-d points is a function of how much you have to move how many sliders to get from one to the other.
That analogy gets across one of the key ideas of multi-dimensional spaces: that each dimension is simply another independent degree of freedom through which you can move. But this is a quite mathematical and not very geometric way of thinking about dimensionality, and I want to think about the geometry of these objects. Let's abandon this analogy. The second analogy is a little bit more geometrical. Think of a line, say two units long. Now associate every point on that line with another line, also two units long "crossing" it at the new line's center. Clearly that's a filled-in square -- after all, every point along one side of a square has a straight line coming out from it perpendicularly. In our slider analogy, one slider determines the point along the "main line", and the second determines how far to go along its associated line.
Think of another line, but this time, associate every point on it with a square. That's a solid cube.
Now think of yet another line. Associate every point on it with a cube, and you've got a 4-cube. At this point it gets hard to visualize, but just as a cube is an infinite number of equally-sized squares stuck together along a line, so is a 4-cube an infinite number of 3-cubes stuck together along a line. Similarly, a 5-cube is a line of 4-cubes, and so on. Where things get weird is when you start to think about hyperspheres instead of hypercubes. Hyperspheres have some surprising properties that do not match our intuition, given that we only have experience with two and three dimensional spheres. (2-spheres are of course normally called "circles".) The definition of a hypersphere is pretty simple -- like a 2-sphere or 3-sphere, a hypersphere is the collection of points that are all the same distance from a given center point. (But distance works strangely in higher dimensions, as we'll see in future episodes!) Its hard to picture a hypercube; it's even hard to picture a hypersphere. The equivalent analogy for n-spheres requires us to think about size. Again, imagine a line two units long. Associate with each point on the line another line crossing at the middle. But this time, the associated lines are of different lengths. The lines associated with the end points are tiny, and the lines associated with the middle are longer. This describes a circular disk -- for each point along the diameter of a circle you can draw a perpendicular line through the point extending to the boundaries of the disk on each side.
Now do the same thing again. Take a line, and associate each point on the line with a circle. If the circles are all the same size, you have a cylinder. But if they vary from small at the ends to big in the middle, you've got a sphere. Successive cross-sections of a sphere are all circles, but they start small and get big and then get small again. Now do the same thing again. Take a line and associate each point on the line with a sphere, small at the ends and big in the middle, and you've got a 4-sphere. Successive "cross sections" of a 4-sphere are 3-spheres of varying size. Keep going to 5-, 6-, etc, spheres. A circle of diameter 2 fits into a square of edge length 2, and a sphere of diameter 2 fits into a cube of edge length 2. Clearly an n-sphere of diameter two fits exactly into an n-cube of edge length two -- the n-sphere "kisses" the center of each face of the n-cube. You can't make the n-cube smaller without the n-sphere poking out of it somewhere. But things start getting weird when you consider the volume of an n-sphere. Tomorrow we'll compare the volume of an n-sphere to the volume of an n-cube, and discover some surprising and counterintuitive things about where that volume is.
High-Dimensional Spaces Are Counterintuitive, Part Two
The volume of an n-cube of edge length s is easy to work out. A 2-cube has s2 units of area. A 3-cube has s3 units of volume. A 4-cube has s4 units of 4-volume, and so on -- an n-cube has sn units of n-volume. If the n-cube has edge of s>1, say s=2, then clearly the n-volume dramatically increases as the dimensionality increases -- each dimension adds a lot more "room" to the n-cube.
A 2-sphere (ie, circle) is pretty close in area to the smallest 2-cube (ie, square) that encloses it -- sure, you lose some area at the four corners, but not a whole lot. Though the circle is far from the square at the four corner, it is very close to the square at the four sides. A circle has about 75% the area of its enclosing square. But a 3-sphere inside a the smallest 3-cube that encloses it is far from eight corners and close to only six sides. A 3-sphere is about half the volume of the 3-cube. As you go up in dimensions, you get more and more corners that are far from the n-sphere -- there are 2n corners and only 2n sides so the comparative volume of the sphere goes down.
In fact, you don't even need to compare n-spheres to n-cubes -- after you reach 5 dimensions, the n-volume of an n-sphere starts going down, not up, as dimensionality increases. With some pretty easy calculus you can show that the n-volume of an n-sphere of radius r is:
V1 = 2 r
V2 = π r2
Vn = Vn-2 2 π r2 / nFor any fixed radius this rapidly approaches zero as n gets big. Pick a big n, say 100. The volume of a 100-sphere is going to be (π r2 /50) x (π r2 /49) x (π r2/48) ... (π r2/1). Suppose r is 1 -- then all of those terms except for the last few are going to be quite a bit smaller than 1. Every time you add more dimensions, the n-volume of the unit n-sphere gets smaller and smaller even as the n-volume of the smallest n-cube that encloses the unit n-sphere gets exponentially larger and larger!
Here's another weird fact about the volume of hypersolids. Consider two squares, one inside the other. How big does the small square have to be in order to have, say, 1% the area of the larger square? That's pretty easy. If the inner square has 10% the edge length of the outer square, then it has 1% of the area of the outer square.
What about nested 3-cubes? An inner 3-cube with edges 10% the length of the edge of the outer 3-cube would have 0.1% the volume, too small. Rather, it needs to havean edge about 21% of the edge of the outer 3-cube, because .21 x .21 x .21 = about 0.01.
What about a nested n-cube? In order to have 1% the n-volume of the outer n-cube, the inner n-cube needs to have an edge of (0.01)1/n of the outer n-cube side. For n=100, that's 0.955. Think about that for a moment. You've got two 100-cubes, one has edges 2 units long, the other has edges 1.91 units long. The larger n-cube contains ONE HUNDRED TIMES more volume.
Try to visualize the smaller n-cube being entirely inside the larger n-cube, the two n-cubes having the same central point. Now wrap your mind around the fact that the smaller n-cube is 1% the volume of the larger. The conclusion is unavoidable: in high dimensions the vast majority of the volume of a solid is concentrated in a thin shell near its surface! Remember, there's 2100 corners in a 100-cube, and that makes for a lot of space to put stuff.
It's counterintuitive because the very idea of "near" is counterintuitive in higher dimensions. Every time you add another dimension, there's more room for points to be farther apart.
The distance between opposite corners of a square of edge 2 is 2√2. The distance between opposite corners of a 3-cube is 2√3, quite a bit bigger. The distance between opposite corners of a 100-cube is 2√100 = 20 units! There are a whole lot of dimensions to move through, and that adds distance.
We could make the same argument for an n-sphere and show that the vast majority of its (comparatively tiny) volume is also in a thin shell near the surface; I'm sure you can see how the argument would go, so I won't bother repeating myself.
Because distance is so much more "expensive" in higher dimensions, this helps explain why n-spheres have so much less volume than n-cubes. Consider a 100-cube of edge 2 centered on the origin enclosing a 100-sphere of diameter 2, also centered on the origin. The point (1,0,0,0,0,0...,0) is on both the 100-cube and the sphere, and is 1 unit from the origin. The point (1,1,1,...,1) is on the 100-cube and is ten units away from the origin. But a 100-sphere by definition is the set of points equidistance from the origin, and distance is expensive in high dimensions. The nearest point on the 100-sphere to that corner is (0.1, 0.1, 0.1, ..., 0.1), 9 units away from the corner of the 100-cube. Now its clear just how tiny the 100-sphere is compared to the 100-cube.
OK, so far we've been considering n-cubes that entirely enclose n-spheres, ie, an n-cube of edge length 2 that encloses a unit n-sphere, kissing the sphere at 2n points. But we know that this n-cube has ginormously more volume than the n-sphere it encloses and that most of that volume is near the edges and corners. What if we abandon the constraint that the n-cube contains 100% of the n-sphere's volume. After all, there are only 200 points where the 100-sphere kisses the 100-cube, and that's not very many at all.
Suppose we want an 100-cube that contains 99.9% of the volume of the unit 100-sphere. We can cover virtually all of the volume of the 100-sphere with an 100-cube of edge 0.7 instead of 2. Sure, we're missing (1,0,0,0,...,0), but we're still hitting (0.1,0.1,0.1,...) with huge amounts of room to spare. Most of the volume inside the 100-sphere isn't near the 200 points with coordinates near the axes.
How much do we reduce the volume of the 100-cube by shrinking it from 2 on the edge to 0.7? We go from 2100 n-units of volume to 0.7100, a factor of around 4x1045 times smaller volume! And yet we still enclose virtually all the volume of the 100-sphere. The corner of the smaller 100-cube at (0.35, 0.35, 0.35, ...) is now only 2.5 units away from (0.1, 0.1, ...) instead of 9 units away. This is a much better approximation of the unit 100-sphere. It's still hugely enormous compared to the unit 100-sphere in terms of sheer volume, but look at how much volume we save by approximating the 100-sphere as a small 100-cube!
Feeling dizzy yet? Next time we'll see that these facts
- n-spheres are tiny compared to n-cubes
- hypersolids have most of their volume close to their surfaces
- you can enclose almost all the volume of an n-sphere with a small n-cube
High-Dimensional Spaces Are Counterintuitive, Part Three
Last time we noticed a few interesting facts:
- most of the volume of a high-dimensional object is very near its surface.
- small movements away from a point in many dimensions add up to a long total distance.
Suppose you have a bunch of points in space scattered randomly around some average. You would expect that if the points are more or less evenly distributed then the number of points in a given volume of the space would be proportional to the volume. (In fact, that’s probably how we’d define "more or less evenly distributed.")
Let’s think of a low-dimensional example – points on a line. For example, suppose you've got a thousand 30-year-old women and you measure their heights. If the average is 150 cm, then you'd expect that the number of women that fall into the 2-cm range from 145-147 is roughly the same as from 150-152. There will probably be more in the range closer to the mean, but you'd expect that the order of magnitude would be roughly the same. It's not like there's going to be 100 in one range and 10 in the other. I'm assuming here that we're considering regions close to the mean so that the distribution is pretty even throughout.
Now suppose you take a 2-cm range and a 1-cm range, both close to the mean. You would similarly expect that the 1-cm range would have roughly half as many points in it as the 2-cm range, right? The number of points in a region is roughly proportional to the size of the region.
What if the distribution is 2-dimensional? Suppose now you plot both the heights and hair lengths of these 1000 women. Again, there will be some average around which the points cluster, say (150 cm, 30 cm). Now imagine that you draw two circles of the same area close to the mean. Again, you'd expect that two circles of the same area would have roughly the same number of points inside them. The circle with its center closer to the mean probably has a few more, but you'd expect roughly the same number of points in each circular region.
Now what if you make one of those circles half the radius of the other? Then it will have only one quarter of the area, and therefore only on average one quarter as many points.
Now suppose that you have a bunch of points scattered around a 100-dimensional space, all clustered around a particular average point. Pick a hyperspherical region centered on the average, with radius large enough to contain most of the points.
We expect to find more points in regions of the space with more volume. We know that 99% of the volume of this n-sphere is concentrated in a thin shell near its surface. The conclusion is inescapable: points clustered around a mean in high dimensions are far more likely to be found in the high-volume narrow shell far from the mean, not in the low-volume region near the mean itself!
This again seems really counterintuitive at first but its not if you think about it for a while. In our example above, most of the women are of near average height. And most of the women are of near average hair length. But clearly the number of women that are near-average height AND near-average hair length is considerably smaller than either taken separately.
As we add more and more dimensions to the mix, the number of points where all measurements are near the mean point gets very small indeed. Of the six billion people in the world, how many of them are within 1% of average height and average hair length and average age and average income and average cholesterol level and average IQ? Probably a very, very small number. Most everyone is slightly abnormal somehow! And in a high-dimensional space, many small deviations from the mean adds up to a large distance from the mean. If you plotted 100 characteristics of 6 billion people in a 100-dimensional space, the number of people very near the middle of every axis is quite small; there's hardly any volume there.
What the heck does this have to do with computer science? Suppose you have all that personal data in a database, you have a dead guy in the morgue with no ID, and you want to find a match in your database, if there is one? What if you have 100 variables about a song and you want to identify whether a given scrap of music is in your database? There are lots of real-world search problems that have sparse, large data sets spread out over a high-dimensional space.
High-Dimensional Spaces Are Counterintuitive, Part Four
It's reasonably common to have a database containing a few thousand or million points in some high-dimensional space. If you have some "query point" in that space you might like to know whether there is a match in your database. If you're looking for an exact match then the problem is pretty easy -- you just come up with a suitable hash algorithm that hashes points in your space and build a big old hash table. That's extremely fast lookup. But what if you're not looking for an exact match, you're looking for a close match? Perhaps there is some error, either in the measurements that went into the database or the measurement of the query point, that needs to be accounted for. Now the problem is "for a given query point, what is the closest point in the database to it?" That's not a problem that's amenable to hashing. (Well, you could use a Locality Sensitive Hash algorithm, but we'll rule that out later.) What if the closest point to the query point is so far away from the query point that it's more likely that the query point simply has no match at all in the database? In that case we don't really want the closest point, because that's not really relevant. Essentially you can think of every point in the database as being surrounded by a "probability sphere". As you move farther away from a given point in the database, the probability that you have a match to that point gets smaller and smaller. Eventually its small enough that the probability that the query point is "junk" -- not a match to any point in the database at all -- gets larger than the probability that the closest point is a match. To sum up the story so far: we've got a query point, which may or may not correspond to a point in our database of points. We need a way to say "is this point junk? If not, what are some reasonably close points in the database that might be matches?" Here's an idea for an algorithm: compute the distance between the query point and every point in the database. Discard all points where the distance is outside of a certain tolerance. Geometrically, we're constructing a sphere of a certain radius around each point in the database. We check to see whether the query point is inside each sphere.
We know that the volume of an n-sphere is tiny. That's good. If we do get a match then we know that the match is probably in a very small volume and therefore likely to be correct. However, we also know that such a system is not tolerant of small errors in many dimensions -- because distances grow so fast, a small deviation in many dimensions leads to a big distance. That means that we probably will have to construct a sphere with a fairly large radius in order to allow for measurement error in many dimensions.
But that's not really so bad. What's bad about this scheme is that if there are a million points in the database then we have to calculate one million Cartesian distances for every query. In a 100-dimensional space that means computing 100 differences, 100 multiplications, 100 additions and one comparison a million times just to do one query.
We could build some optimizations in -- we could check at each addition whether the total radius computed so far exceeds the tolerance and automatically discard the point. Maybe we could cut it down to on average 50 differences, multiplications and additions per point -- but then we've just added in 50 comparison operations. No matter how you slice it, we're doing a lot of math.
A hash table works by automatically discarding all but a tiny number of points, so that you just have to check a small number rather than the whole database. A Locality Sensitive Hash algorithm (which I might write about in another series) would work well here except that LSH algorithms have lousy performance if a large percentage of the queries are junk. Let's assume that there are going to be a lot of junk queries. Is there some way that we can more rapidly find valid points?
We learned earlier that 99.9% of the volume of an n-sphere is contained by an n-cube with the same center as the sphere and an edge length fairly close to that of the radius.
Hmm.
Determining if a point is inside a cube is a lot less math than determining if a point is inside a sphere. With a cube you don't need to compute any distance. You just compare the upper and lower boundaries of each dimension to the position of the point in that dimension and see if they overlap. For a 100-dimensional space, that's 100 to 200 comparisons per point, and as soon as even one of the dimensions is bad, you can skip this cube and move on.
Maybe we can get it down to around a few dozen comparisons per point for a straightforward linear search. That's pretty good compared to the distance metric.
We know that a cube of a given side is much, much more voluminous than a sphere of similar radius. We don't really care about the 0.1% false negative rate caused by clipping off the bits of the sphere that are close to the axes. But what about the false positive rate of the huge volume of points that are inside the cube but not inside the sphere? These are easily dealt with: once we have winnowed the likely matches down to a small subset through the cheap cube method, we can do our more expensive spherical check on the small number of remaining candidates to eliminate false positives.
By this point your bogosity sense should be tingling.
This armchair performance analysis is completely bogus. Yes, ~70 comparisons is cheaper than ~100 subtractions, multiplications and additions. Who cares? That's not the most expensive thing. Performance analysis always has to be about what the most expensive thing is.
Think about this database for a moment -- a million records, each record is a 100-dimensional point in some space. Let's suppose for the sake of argument that it's a space of 8-byte double-precision floats. That's 800 megabytes of memory. Now, there are certainly database servers out there that can keep an 800 meg file in physical memory, but we're clearly pushing an envelope here. What if the database is large enough that there isn't enough physical memory to keep the whole thing in all at once? At that point, the cost of iterating over all one million records becomes the cost of swapping big chunks of the database to disk and back. Now consider what happens if there are multiple threads doing searches at the same time. Unless you can synchronize them somehow so that they all use the same bits of the database at the same time, you're just going to exacerbate the swapping problem as different threads access different parts of the record set. (And if you can synchronize them like that, why even have multiple threads in the first place?) The fundamental problem with both the sphere and the cube methods isn't that the math per record is expensive, it's that they must consider every record in the database every time you do a query. Getting those records into memory is the expensive part, not the math. What we really need is some index that is small enough to be kept in memory that quickly eliminates lots of the records from consideration in the first place. Once we're down to just a few candidates, they can be pulled into main memory and checked using as computationally-intensive algorithm as we like.
There's no obvious way to build an index of hyperspheres, but there might be things we can do with hypercubes. Stay tuned.