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Blink wildly and then close your eyes really tight for an interesting light show

(Amusement Potential: 1-5 minutes)

See a variety of blobs, stars and flashes. Try to make out shapes and
see if your subconscious is trying to send you a message (perhaps that
funny shape is saying, 'send all your money to urban75.com'?)




See how long you can hold a note

(Amusement Potential: 4-20 minutes)

Not that much fun, but it sure passes the time. Play with a friend, or
try to beat your own personal best. Inhale deeply and then try and make
a noise for as long as you can. Earn extra points for making your
partner laugh or ending on an amusing note.


Try to not think about penguins

(Amusement Potential: 1-5 minutes)

This is especially hard, because by trying too much, you remember what
you were trying to avoid thinking of. If you try too little, you end up
thinking about penguins anyway.


Use your secret mind power

(Amusement Potential: 5-10 minutes)

Pick a passing by and try to use your mind power to command them do
something, like drop their bag or knock into someone. The law of
averages dictates that sooner or later one of your mind commands will
come true, so you can convince yourself that you really have super
human powers and waste even more time trying them out.



Scratch yourself

(Amusement Potential: 1-3 minutes)
Go ahead, scratch yourself now. Even if nothing itches, go ahead. Doesn't that feel pretty good?


Repeat the same word over and over until it loses its meaning

(Amusement Potential: 1-3 minutes)
Pick a random word out of a magazine and say it aloud to yourself until it becomes a meaningless set of noises.


Hurt yourself

(Amusement Potential: 1-3 minutes)

What is pain? Why is it unpleasant? There's nothing physical about it -
it's all in your mind. Plus, after pinching yourself for awhile,
boredom will seem nice next to being in pain.


Try to swallow your tongue

(Amusement Potential: 1-3 minutes)
There's not much to say about this one. It is possible, but really stupid.


Pretend to be a car

(Amusement Potential: 1-3 minutes)

Make appropriate revving noises in your head as you walk along and add
a racing commentary as you pass strangers in the street. Use blinking
eyes as indicators for extra authenticity.



Look at something for awhile, shut eyes, study after image

(Amusement Potential: 2-5 minutes)

Another great time waster. It takes about 30 seconds of staring to
create an after image, and the image is then viewable for about the
same length of time. Fun to combine this one with pushing on your eyes.


Get yourself as nauseated as possible

(Amusement Potential: 5-10 minutes)

Best achieved by looking straight up and spinning around. Try to be so
dizzy you can't even stand up. This is also entertaining due to the
"makes boredom seem a lot better" effect (see "Hurt Yourself").



Invent a weird twitch

(Amusement Potential: 5-10 minutes)

Adopt a bizarre twitch (e.g. flicking your head irregularly, twitching
with eye or busting out sporadic cough noises) and try it out whe you
go shopping.




Make a low buzzing noise

(Amusement Potential: 15-30 minutes)

Hours of fun in libraries! Keeping a totally straight face and looking
nonchalant, make a low pitch humming/buzzing noise and see who reacts.









See what's in your neighbour's rubbish/trash

(Amusement Potential: 20-30 minutes)

You can learn a lot about people by what they throw out. You might
uncover some dark secret about them. Plus, they might be throwing out
something with value that still works, like a VCR or some porn mags.


Watch TV, repeat everything said in Italian accent

(Amusement Potential: 5-10 minutes)
Sort of entertaining. Include flamboyant shoulder shrugs for added impact, or go for a Marlon Brando set of grunts.



Send spooky emails

(Amusement Potential: 15-60 minutes)

Look up someone's CV on the web, do some research on them via Google
and then send them an email full of personal references claiming to be
an ex-work colleague who fell in love with their shoes. Or something.


Play our useless games

(Amusement Potential: how long have you got?)

Waste away the hours with our collection of
useless games



Make prank phone calls

(Amusement Potential: 20-60 minutes)

Very entertaining, but requires discipline. Remember - vulgarities
don't make a call funny, but getting the other person to believe a
ridiculous story will. Try seeing if you can get them to make noises to
'test' the line. One to get you started off: Call McDonalds with weird
complaints about their food.



Pretend all humans will die except for people in room with you

Amusement Potential: 10-20 minutes)

What would you do if this really happened? Would the group stay
together, or would there be factions? Who would join what group?
Remember, there would only be power for a few days before the plants
ran out of fuel or broke. To travel, you would always have to be near
cars to siphon gas out of. Best to do with people you know.



Step off a curb with eyes shut, imagine it's a cliff

(Amusement Potential: 2-5 minutes)

To get any benefit out of this one, you have to have a good
imagination. Don't step off immediately, build up to the jump. Study
the ravine below. Feel the winds at that altitude. Step off
and...AHHHHHH!!!!!



Try and sound Welsh

(Amusement Potential: 1-3 minutes)

The key to sounding Welsh is to make sure that your voice goes up at
the end of the sentence, so that everything sounds like a question.
Throw in a superfluous 'isn't it?' at the end of everything you say and
you're halfway there. Isn't it?





Burn things with a magnifying glass

(Amusement Potential: 5-30 minutes)

Ants are always fun to use for this, but burning the face of someone
you don't like, under some circumstances, can be just as entertaining.









Have a water drinking contest

(Amusement Potential: 5-10 minutes)

While the competition is fun, you probably won't feel too good
afterward. To give your event an old western theme, slam the cups
upside down on the tables after you have emptied them.


Stare at the back of someone's head until they turn around

(Amusement Potential: 2-5 minutes)
This works on the "I have the feeling I'm being watched" principle. Conduct an experiment-does this really work?


Have a "Who is less competitive" competition
wonder

(Amusement Potential: 1-3 minutes)

Trying to win at this will make you lose. Trying to lose makes you win
which makes you lose. Not trying at all makes you lose which makes you
win which makes you lose.


Pick up a dog so it can see things from your point of view

(Amusement Potential: 3-5 minutes)

Think about it: your dog has only seen the house from a viewpoint from
6" to 2' high (15 to 60 cm for all you metric fans). It's never seen
the tops of counters, what you keep on your desk, the tops of shelves,
etc. Try looking at things from its point of view, too.



Pull out a hair, stick in someone's ear

(Amusement Potential: 1-5 minutes)

Best done to sleeping people. Added challenge in having no one else
around, because then you can't blame it on anyone else. Try to beat
your record number of times before the person catches on.


Pour water in hand, make sneeze noise, throw water on back of person's neck

(Amusement Potential: 5-15 minutes)

Always a good gag. For an even bigger reaction out of the person, act
like you're not sorry at all for what they think you did. Comment
instead on how big that sneeze was or about how there was a lot of
mucus in that one.



DISCLAIMER: Obviously, a lot of these suggestions are really dumb things to do, so don't take them seriously.




And whatever you do, don't be as stupid as this halfwit from New Jersey
who mailed us this: "we attempted your ''water drinkning contest'' we
drank 48oz of water each in about 7 min, and 3 seconds later we were
puking uncontrollably all over the kitchen. how dare you put this on
your web site its very dangerous and health dangering. legal action may
take place sinc you have no warnings on your site explaing you are not
responsible for out comes of ''usuless gamess' or the possible risks.
please contact me back so we can settle this matter with out involving
the law.

(ir doma)
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