Slashdot's Journal
[Most Recent Entries]
[Calendar View]
[Friends View]
Friday, December 27th, 2013
| Time |
Event |
| 12:05a |
| | 1:00a |
Memo To Parents and Society: Teen Social Media "Addiction" Is Your Fault http://rss.slashdot.org/~r/Slashdot/slashdot/~3/vCvf6bL-5j0/story01.htm http://slashdot.feedsportal.com/c/35028/f/647410/s/353c35b6/sc/38/l/0Ltech0Bslashdot0Borg0Cstory0C130C120C260C23820A10Cmemo0Eto0Eparents0Eand0Esociety0Eteen0Esocial0Emedia0Eaddiction0Eis0Eyour0Efault0Dutm0Isource0Frss10B0Amainlinkanon0Gutm0Imedium0Ffeed/story01.htm FuzzNugget writes "Wired presents this damning perspective on so-called social media addiction: 'If kids can't socialize, who should parents blame? Simple: They should blame themselves. This is the argument advanced in It's Complicated: The Social Lives of Networked Teens, by Microsoft researcher Danah Boyd. Boyd ... has spent a decade interviewing hundreds of teens about their online lives. What she has found, over and over, is that teenagers would love to socialize face-to-face with their friends. But adult society won't let them. "Teens aren't addicted to social media. They're addicted to each other," Boyd says. "They're not allowed to hang out the way you and I did, so they've moved it online." It's true. As a teenager in the early '80s I could roam pretty widely with my friends, as long as we were back by dark. Over the next three decades, the media began delivering a metronomic diet of horrifying but rare child-abduction stories, and parents shortened the leash on their kids. Politicians warned of incipient waves of youth wilding and superpredators (neither of which emerged). Municipalities crafted anti-loitering laws and curfews to keep young people from congregating alone. New neighborhoods had fewer public spaces. Crime rates plummeted, but moral panic soared. Meanwhile, increased competition to get into college meant well-off parents began heavily scheduling their kids' after-school lives.'" Read more of this story at Slashdot.       | | 3:01a |
| | 5:34a |
Metamaterials Developed To Bend Sound Waves, Deflect Tsunamis http://rss.slashdot.org/~r/Slashdot/slashdot/~3/VHwCzf7DFFU/story01.htm http://slashdot.feedsportal.com/c/35028/f/647410/s/353d3d63/sc/4/l/0Lscience0Bslashdot0Borg0Cstory0C130C120C260C23282360Cmetamaterials0Edeveloped0Eto0Ebend0Esound0Ewaves0Edeflect0Etsunamis0Dutm0Isource0Frss10B0Amainlinkanon0Gutm0Imedium0Ffeed/story01.htm cold fjord writes in with this story about some new possible applications for metamaterials. "A new way of assembling things, called metamaterials, may in the not too distant future help to protect a building from earthquakes by bending seismic waves around it. Similarly, tsunami waves could be bent around towns, and sound waves bent around a room to make it soundproof. ... Metamaterials are simply materials that exhibit properties not found in nature, such as the way they absorb or reflect light. The key is in how they're made. By assembling the material — from photonic crystals to wire and foam — at a scale smaller than the length of the wave you're seeking to manipulate, the wave can, in theory, be bent to will. ... Ong and others say ... they could be used to redirect other kinds of waves, including mechanical waves such as sound and ocean waves. French researchers earlier this year, for example, diverted seismic waves around specially placed holes in the ground, reflecting the waves backward. Ong points to the possibility of using what has been learned in reconfiguring the geometry of materials to divert tsunamis from strategic buildings.'" Read more of this story at Slashdot.       | | 8:03a |
First 3D Printed Liver Expected In 2014 http://rss.slashdot.org/~r/Slashdot/slashdot/~3/8xTP1zEGskE/story01.htm http://slashdot.feedsportal.com/c/35028/f/647410/s/353e8435/sc/21/l/0Lscience0Bslashdot0Borg0Cstory0C130C120C270C0A432520Cfirst0E3d0Eprinted0Eliver0Eexpected0Ein0E20A140Dutm0Isource0Frss10B0Amainlinkanon0Gutm0Imedium0Ffeed/story01.htm Lucas123 writes "After 3D printing has produced ears, skin grafts and even retina cells that could be built up and eventually used to replace defective eye tissue, researchers expect to be able to produce the first functioning organ next year. The organ, a liver, would not be for the purpose of human implant — that will take years to complete clinical trials and pass FDA review. Instead, the liver would initially be for development and testing of pharmaceuticals. The field of 3D printing known as organs on a chip, will greatly increase the accuracy and speed of drug development and testing, researchers say. The company producing the liver, Organovo, has overcome a major stumbling block that faces the creation of any organ: printing the vascular system needed to provide it with life-sustaining oxygen and nutrients. Typically, 3D printed tissue dies in the petri dish before it can even be used because of that. 'We have achieved thicknesses of greater than 500 microns, and have maintained liver tissue in a fully functional state with native phenotypic behavior for at least 40 days,' said Mike Renard, Organovo's executive vice president of commercial operations." Read more of this story at Slashdot.       | | 10:35a |
| | 1:08p |
Ford Rolls the Dice With Breakthrough F-150 Aluminum Pickup Truck http://rss.slashdot.org/~r/Slashdot/slashdot/~3/JpfMcb8g6ek/story01.htm http://slashdot.feedsportal.com/c/35028/f/647410/s/35414d8e/sc/18/l/0Ltech0Bslashdot0Borg0Cstory0C130C120C260C2392440Cford0Erolls0Ethe0Edice0Ewith0Ebreakthrough0Ef0E150A0Ealuminum0Epickup0Etruck0Dutm0Isource0Frss10B0Amainlinkanon0Gutm0Imedium0Ffeed/story01.htm Hugh Pickens DOT Com writes "USA Today reports that Ford's next F-150 pickup truck will be made mostly of aluminum, instead of steel, in a bid to save weight. It will likely either be hailed as a breakthrough product to buyers who've made F-150 the bedrock of its business or one that draws comparisons to a 'rolling beer can.' The automaker has asked Alcoa, which makes aluminum blast shields for battlefield-bound vehicles, to lend some of its military-grade metal for the automaker's display, according to people familiar with Ford's plans. Ford's sales job will be considerable: The company is eager to demonstrate the toughness of aluminum, which is lighter than steel, to pickup buyers at next month's Detroit auto show. 'This is already the most significant debut at the auto show,' says Joe Langley. 'Everybody's going to be dissecting that thing for a long time, especially since Ford will be taking such a big gamble.' As a transformative product with a potentially troublesome introduction, the new F-150 has drawn comparisons with Boeing Co.'s 787 Dreamliner — an aircraft developed under the company's commercial airplane chief at the time, Alan Mulally, who in 2006 became Ford's chief executive officer. Because of the complicated switch to aluminum from steel in the F-150's body, IHS Automotive estimates Ford will need to take about six weeks of downtime at each of its two U.S. truck plants to retool and swap out robots and machinery. Ford is apparently trying to squeeze more than 700 pounds out of its next generation of pickup trucks. Using aluminum to cut weight would help meet rising fuel economy standards in the United States, which is requiring a fleetwide average of 54.5 miles per gallon by 2025." Read more of this story at Slashdot.       | | 2:10p |
Internet Commenting Growing Away From Anonymity http://rss.slashdot.org/~r/Slashdot/slashdot/~3/dtkgaDQom4g/story01.htm http://slashdot.feedsportal.com/c/35028/f/647410/s/35419de3/sc/21/l/0Ltech0Bslashdot0Borg0Cstory0C130C120C270C1317220A0Cinternet0Ecommenting0Egrowing0Eaway0Efrom0Eanonymity0Dutm0Isource0Frss10B0Amainlinkanon0Gutm0Imedium0Ffeed/story01.htm An article from the Associated Press makes the case that internet commenting is slowly but surely transitioning away from widespread anonymity. More and more sites are finding that the prevalence of vitriolic comments is driving away new readers, not to mention other, more reasonable commenters. Sites like YouTube and the Huffington Post are leading the charge, requiring users to log in via Google+ and Facebook respectively in order to establish a real-world identity. The Post's managing editor, Jimmy Soni, said, 'We are reaching a place where the Internet is growing up. These changes represent a maturing (online) environment.' "Nearly three-quarters of teens and young adults think people are more likely to use discriminatory language online or in text messages than in face to face conversations, according to a recent pol ... Newspapers are also turning toward regulated comments. Of the largest 137 U.S. newspapers — those with daily circulation above 50,000 — nearly 49 percent ban anonymous commenting, according to Arthur Santana, assistant communications professor at the University of Houston. Nearly 42 percent allow anonymity, while 9 percent do not have comments at all. Read more of this story at Slashdot.       | | 2:10p |
Internet Commenting Growing Away From Anonymity http://rss.slashdot.org/~r/Slashdot/slashdot/~3/dtkgaDQom4g/story01.htm http://slashdot.feedsportal.com/c/35028/f/647410/s/35419de3/sc/21/l/0Ltech0Bslashdot0Borg0Cstory0C130C120C270C1317220A0Cinternet0Ecommenting0Egrowing0Eaway0Efrom0Eanonymity0Dutm0Isource0Frss10B0Amainlinkanon0Gutm0Imedium0Ffeed/story01.htm An article from the Associated Press makes the case that internet commenting is slowly but surely transitioning away from widespread anonymity. More and more sites are finding that the prevalence of vitriolic comments is driving away new readers, not to mention other, more reasonable commenters. Sites like YouTube and the Huffington Post are leading the charge, requiring users to log in via Google+ and Facebook respectively in order to establish a real-world identity. The Post's managing editor, Jimmy Soni, said, 'We are reaching a place where the Internet is growing up. These changes represent a maturing (online) environment.' "Nearly three-quarters of teens and young adults think people are more likely to use discriminatory language online or in text messages than in face to face conversations, according to a recent poll ... Newspapers are also turning toward regulated comments. Of the largest 137 U.S. newspapers — those with daily circulation above 50,000 — nearly 49 percent ban anonymous commenting, according to Arthur Santana, assistant communications professor at the University of Houston. Nearly 42 percent allow anonymity, while 9 percent do not have comments at all. Read more of this story at Slashdot.       | | 3:13p |
Neural Net Learns Breakout</em> By Watching It On Screen, Then Beats Humans http://rss.slashdot.org/~r/Slashdot/slashdot/~3/BBge5sWtzPk/story01.htm http://slashdot.feedsportal.com/c/35028/f/647410/s/3541e45d/sc/4/l/0Lgames0Bslashdot0Borg0Cstory0C130C120C270C132320A90Cneural0Enet0Elearns0Ebreakout0Eby0Ewatching0Eit0Eon0Escreen0Ethen0Ebeats0Ehumans0Dutm0Isource0Frss10B0Amainlinkanon0Gutm0Imedium0Ffeed/story01.htm KentuckyFC writes "A curious thing about video games is that computers have never been very good at playing them like humans by simply looking at a monitor and judging actions accordingly. Sure, they're pretty good if they have direct access to the program itself, but 'hand-to-eye-co-ordination' has never been their thing. Now our superiority in this area is coming to an end. A team of AI specialists in London have created a neural network that learns to play games simply by looking at the RGB output from the console. They've tested it successfully on a number of games from the legendary Atari 2600 system from the 1980s. The method is relatively straightforward. To simplify the visual part of the problem, the system down-samples the Atari's 128-colour, 210x160 pixel image to create an 84x84 grayscale version. Then it simply practices repeatedly to learn what to do. That's time-consuming, but fairly simple since at any instant in time during a game, a player can choose from a finite set actions that the game allows: move to the left, move to the right, fire and so on. So the task for any player — human or otherwise — is to choose an action at each point in the game that maximizes the eventual score. The researchers say that after learning Atari classics such as Breakout and Pong, the neural net can then thrash expert human players. However, the neural net still struggles to match average human performance in games such as Seaquest, Q*bert and, most importantly, Space Invaders. So there's hope for us yet... just not for very much longer." Read more of this story at Slashdot.       | | 4:19p |
| | 5:17p |
| | 6:20p |
| | 6:20p |
| | 7:24p |
| | 8:29p |
| | 9:35p |
| | 10:36p |
| | 11:40p |
|
|